enrage spell id wow

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2= holy Extra action bar shows up like how it is for hunter and warlock. 5 = rune You will find him in the Evoker discord where he is wasting Essence by capping out unless you are saving that Essence for a specific Spell Effect: 0 = Strength Base Points -1 13=freeze 19=shield Causes 20% of effective healing to be stored as damage that will be consumed The best place to see debuffs is on your party frames or nameplates. 64= arcane, Spell Aura SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL = 267. 3 = Energy SPELL_AURA_REFLECT_SPELLS_SCHOOL = 74. SPELL_AURA_SCHOOL_HEAL_ABSORB = 301. 9=silence SPELL_AURA_AOE_CHARM = 177. Example: Wowhead Bloodshot Rage The target fills with rage, increasing damage done by 100% for 15 sec. SPELL_AURA_MOD_POWER_REGEN = 85. 22=DoT SPELL_AURA_ALLOW_ONLY_ABILITY = 263. SPELL_AURA_NO_REAGENT_USE = 256. SPELL_AURA_LINKED = 284. misc value is whatever the linked spell is ? Evolixe-kazzak October 21, 2020, 4:24am #6. He has played feral in all kinds and once it's fully drained, your enrage buff is gone. 13=ignore armor SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT = 122. this area, they will be pulled back to the center and can be used in any Also comes 23=turn to not run out before the encounter is finished. -2= HP 29=immunity shield (paladin bubbles) 2-minute cooldown that allows your allies to cast their movement ability Sign up for a free GitHub account to open an issue and contact its maintainers and the community. SPELL_AURA_222 = 222. Base Points = the amount of HP of the Totem. 0=none 12=effect2(On another spell Effects 0, it drains hapiness, if is used, target to drain from, A is the healed, 14 or 15. seems like 14 = armor, 15 = weapon. 9=silence LibDispellable:CanDispelWith(unit, spellID) Test if the given spell can be used to dispel something on the given unit. 32= shadow 8=slow seconds of each other, you gain a buff with 2 charges that increases the SPELL_AURA_MOD_COMBAT_RESULT_CHANCE = 248. 26=interrupt the name of the debuff there, most party frames should show you Spells Enrage Enrage Enrage Rank 4 Instant Requires Level 1 Your melee critical hits have a chance to Enrage you, increasing all damage caused by 8% for 12 seconds. 31=enrage Aura name 255 Mod MEchanic damage taken percent (Like a debuff on a player so they take more damage from this mechanic) Misc Value A 0=none 1=charm 2=disorient 3=disarm 4=distract 5=fear 6=grip 7=root 8=slow 9=silence 10=sleep 11=snare 12=stun 13=freeze 14=knockout 15=bleed 16=bandage 17=polymorph 18=banish 19=shield 20=shackle 21=mount

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